They are difficult bosses to defeat, but you will get orange loot boxes for defeating them.
Fighting powerful creaturesĪfter completing the first Base Defense in the end game section, a "Powerful Creature Detected" special mission type will appear. The only skills that do not need to be added to the loadout are the stat boosts. After choosing a class, set the skills in the sub class loadout, as you will not be able to use all skills in a sub class at the same time. Note: You can only set one sub class at a time. Scout: Infiltration and maneavers specialist. The following are the bonus classes:Īssault: Close-quarters combat specialist. Use the Walker Gear marker located at Ruins 03 to make it easier. To unlock the new classes, access the final memory board located in a small village north of Ruins 03 in the FOB map. Do not try to fight them yet, as it is easier to just run by them. You will also encounter armored Wanderers that are difficult to kill. On the path to the castaway, you will encounter new enemies, such as burning Wanderers that cannot be killed. Teleport to Transporter 04 in the FOB map and search northeast in the jungle to recover the castaway. Go to the green SOS signal on your map and rescue the castaway. Bonus character classesĭuring the end game section, you can unlock additional character classes. The blue turret is an AI-controlled machine gun that automatically shoots enemies that get close, making it one of the most valuable weapons for future Base Defenses. During Base Defense, try to stay until you earn an "S" rank to get the best possible rewards, including a Machine Gun Turret recipe. You can then assign soldiers to Base Defense. To start the true end game section, complete a Wormhole Digger defense in the Base Camp.